3.4 Interdisciplinary ideas
Digital Sciences
The fifth stage of the “die-sign” project invites students to design their own game. This creative activity can be carried out in collaboration with the Digital Sciences teacher or integrated directly into this course.
This approach is particularly relevant given that the 4th thematic focus of the Digital Sciences syllabus deals precisely with these themes. There are even teaching sheets to support students in the process of creating a game.
The link between this module and the 4th thematic focus of the Digital Sciences course represents an excellent opportunity to decompartmentalise learning, enabling pupils to apply the skills they have acquired in one subject in another educational context.
French class
After designing their game, the pupils have to formalise the rules in writing. This provides an excellent opportunity for collaboration with the French teacher. This activity fits in perfectly with the French curriculum of 6e, which identifies writing a variety of texts within the constraints of the exercise as a subject-specific skill. The rules of the game present a particular style of writing, characterised by precision, clarity and logical structure.
Therefore, writing rules is a relevant pedagogical exercise for French lessons. It enables pupils to familiarise themselves with a standardised textual genre and its codes, while giving their written work a concrete purpose, as it will be used directly in their game creation.