Pupils vs machine
5#Pupils vs Machine
5.5 Evaluation ideas
Easier variant
If the game Nim is played by the pupils with 8 pens, they should develop instructions for more pens for the machine. The number of pens should ideally be a multiple of 4.
Harder variant
The pupils can learn the slightly more complex variant of Nim and write corresponding instructions for the machine.
Follow-on project
It is also possible to program a Nim AI in Scratch. This can be done in three different ways:
- by means of troubleshooting
- by means of positive and negative reinforcement
- by means of a value function
For this project, La Scientothèque in Brussels provides some excellent lesson material: All of the resources for the game Nim can be found here.
The programming activity in Scratch is explained from page 9. The Scratch application can be found here.